With
senior management's interference forcing Harlem's Heroes to stutter to an
unsatisfying anti-climax in Prog 27, things didn't look good for sports strips
in 2000AD. Indeed in some ways things didn't look that great for the
comic itself. Relations between the staff and the senior management of
the comics section were at a low point. Creativity was being stifled as
the pressures of the Action controversy rumbled on. "There was
almost a book-burning attitude towards comics after what had happened with
Action" said Kevin O'Neill in Thrill-Power Overlord.
Some of
this repressive atmosphere may have been a leftover from the 'horror-comic'
moral panic of the fifties. I know from my own experience that throughout the sixties and seventies my parents
were convinced that American comics were a pernicious influence and anything
that implied that British comics were going the same way would have been a
worry for them.
The end of civilisation as we knew it |
Any
company who dared to ignore the so-called consumer groups were likely to be
subject to damaging boycotts and terrible, often unfounded, headlines in the press.
Most importantly for IPC, the publishers of 2000AD, was that W H Smiths, the leading newsagent
chain in the country, seemed to be particularly nervous about these
actions. IPC, one of the biggest publishers of all types of magazine did
not want their relationship with their biggest retailer damaged by a
comic.
In was in
this atmosphere that John Sanders, head of the IPC Youth Group, was dealing
with the editors of his comics. He was in regular contact with Mary Whitehouse, and her
National Viewers and Listeners Association and spent time fending off
approaches from another self-appointed group called "The Responsible
Society" and other self-important and self-publicising organisations desperately
looking for something, anything, to be offended by.
Sanders
used his Managing Editor, Bob Bartholomew, to monitor the contents of the
comics. His role was, at least in part, to make sure that there was nothing in the comics that would cause the company to fall foul of
campaign groups. Bartholomew's experience with comics was limited.
He'd learnt his trade as editor of the excellent educational weekly "World
of Wonder". A smaller-sized stablemate of Look and Learn, it
featured a mixture of history, science and adaptations of stories from
literature and was the type of 'comic' that parents bought for their
children - mine certainly did.
But as
editor, Bob seemed to understand a little of what will hold the interest of
kids. He added a science fiction serial to the mix from issue one and the
history and science articles were more engaging that some of the longer
articles in look and Learn. It was a great publication, but did nothing
to prepare him for the world of the comics that kids bought themselves.
After the
neutering of Action, 2000AD was probably the biggest headache for Bartholomew,
and Sanders. Concerns were constantly being expressed about the
body count in Invasion, artwork and scripts on Flesh and later Shako, a story
about a giant Polar Bear, were subject to revision to reduce the level of
violence and gore.
Harlem's
Heroes had been one of the main victims of this atmosphere of
self-censorship. The strip had degenerated into a harmless, toothless sports
story. The final three episodes, with Dave Gibbons being replaced by
Belardinelli, had been rushed and lacked the strips earlier excitement.
So any decision to bring back a re-tooled and more violent version of the strip
in the form of Inferno would seem to make no sense at all. But that
exactly what they did.
The first
episode of Inferno, appeared, behind an unispiring cover which had nothing to do with the contents of the comic, in Prog 36 in October 1977 The three survivors
from the Harlem Heroes were attending an "Inferno" match. Inferno was a new sport in
Mega-City-One, "faster than speedway, crazier than ice hockey, tougher
than football and deadlier than football". It was Aeroball on
steroids. There were motorbikes, wirepoons and a goalkeeper armed with a
club guarding a scoring cave. Mostly there was more violence, lots
more violence.
From the
beginning it was clear that the sport owed more to gang-warfare than it did to any idea
of sportsmanship. The new game had been designed by the promoters to have more blood and
brutality. Giant, the Heroes' leader is instantly dismissive of the game,
"There's no skill in it" he says. But his
team-mates are keen to give it a go. Persuaded to guest as flyers on the
Washington team, he soon finds that the game is tougher than he thinks.
It was a
great start to a series. The Heroes try to bring their skills to Inferno, to play the game their way. We instantly have a conflict in style and no difficulty in deciding who the good guys are. In the second episode a gambling ring looking to make a killing through ruthless
game fixing are introduced into the mix, and by the third a player has died in a flaming bike
accident. Things were looking good for an entertaining and long-running
series.
Tom Tully
was writing the script, continuing where he left off with the Heroes. His expertise at holding the readers’ interest in
what were often fairly repetitive strips would prove a a real asset. Dave Gibbons had been
moved off art chores onto the, arguably, more prestigious Dan Dare strip and Belardinelli continued as his replacement. Belardinelli's art was
suited to the increased levels of death and violence, but somehow he never seemed to capture
the shape or the scale of the sport.
Inferno was popular with the readers, but the popularity seemed to depend on the body count. The bigger the body count the better the fans liked it and Tom Tully and the 2000AD editorial team seemed happy to help out.
Inferno was popular with the readers, but the popularity seemed to depend on the body count. The bigger the body count the better the fans liked it and Tom Tully and the 2000AD editorial team seemed happy to help out.
The Return of Gruber |
The strips run marks a time when tensions appear to have been rising between the 2000AD team
and Management. Editor, Kelvin Gosnall, was clear about his feelings
towards Bob Bartholomew. "He was constantly interfering...
trying to turn a dynamic, late 1970's comic back into the Eagle." He
resented Bob's position as a barrier between editor and publisher.
Inferno
was the main issue Bartholomew had with 2000AD, but it wasn't the only one.
Things were quite possibly made worse as Gosnall's attention was divided as he
worked on the development and then publication of a new comic, Starlord leaving
the relatively inexperienced Nick Landau in de facto control over 2000AD. The fact that management had changed the whole concept of Starlord from a monthly to a weekly comic cannot have helped his mood.
Back in
the storyline the Harlem Hellcats, as our Heroes team were now named, cut
a swathe through the opposition. The popular cyborg villain, Gruber, who had been so popular in the Harlem' Heroes strip
returned . While increased death-tolls were
justified to Bartholomew by claiming that as the victims were not human and 'just cyborgs'
so they could not really be killed. Still, Inferno was in trouble with the
guys in charge.
What
happened next is difficult to piece together. Accounts from the main players differ.
But what cannot be in doubt is that with the strip due to come to a fairly
final end, the creative team went all out. The last three episodes were
the most violent of all, with a crescendo of violence in Prog 75 where team
leader, Giant, staked out on an x-shaped crucifix is forced to watch as his
team are killed by a side made up of 'killer androids'. Their enemies, a
gambling syndicate, totally victorious. The final page has Giant walking
away from the graves of his team-mates. A sobering end to an exciting
series.
Very racy for a kids comic |
Nobody
involved can have been in any doubt of how senior management would react.
It is said that the strip had been late and had been approved by Nick Landau
without it being seen by Bartholomew. Kelvin Gosnall has always said that
he was holiday the week the strip appeared and cannot be held responsible, but it is quite clear that there was an atmosphere at the time of trying to sneak
things past Management. Kevin O'Neil has said as much.
"There was a schoolboy attitude" he noted in Thrill-Power Overdrive.
For example, in Prog 76 an image of a topless woman had been sneaked into the Ant Wars Strip. Potentially a big deal at the time. The
cover design to Prog 78 predictably drove Sanders ballistic, and while I have to say I've
always thought it was one of the best early covers, it was an act of defiance to use it. Finally the infamous
use of the Jolly Green Giant in the Cursed Earth story demonstrates that the 2000AD
team were well out of step with what management expected of them.
A great cover, no matter what management said. |
What the team
didn't know, according to Sanders, was how close 2000AD was to
cancellation. Sales were not fantastic and Starlord was selling more.
Still, neither sci-fi title was safe and the aggravation that they were causing
Sanders must have been weighing heavily on his mind. There was a real possibility that both would be cancelled.
In the end he decided to merge the two titles. Normally the higher-selling title
would remain, but Sanders felt that 2000AD was more established with newsagents
and it was cheaper to produce than Starlord. He also says that he had a
feeling about 2000AD and finally
decided that Starlord should merge into 2000AD.
Something had to be done. Landau was to be the sacrifical lamb who carried the can for
the Inferno debacle. But it has to be remembered that there was a writer and an artist who must
have known about the limitations management had put on them. An editor content to retain his title but hand control to an
inexperienced assistant and allow an atmosphere of rebellion to develop. It seems to me
that blame, if blame is the right word, should be shared out just a little more evenly than it has been in
the 'official story'.
Management
may have allowed the title to survive, but they wanted changes, one in
particular. Landau was moved to the sub-editor position in Battle, itself
going through a golden age of quality at the time. He would not stay
long, soon leaving to start a comic shop in Denmark Street in London. A
move that went pretty well for him.
Steve
McManus took his place, arriving to find a comic bolstered by the influx of
quality strips from Starlord. Ro-Busters and Strontium Dog joined Dredd
and Flesh in the first merged issue with Robo-Hunter waiting in the
wings. The classic line-up of 2000AD was falling into place.
In the
first part of this story I claimed that the early 2000AD line-up consisted of
standard British comic fare covered with a thin veneer of science-fiction and
huge dollop of Pat Mills' attitude. The merger with Starlord was the
start of a real change, within a very short time 2000AD would become a really good
science-fiction comic.
There
would be a bit of a wait for the next sports-strip and no repeat of the
problems with management associated with Inferno but Mean Arena would have
an interesting story all to itself. A story I'll cover in part three of this
series of articles.
Notes:
Harlem Heroes and Inferno are fondly
remembered by many fans and continued to be mentioned from time to time.
John ‘Giant’
Clay’s son became a supporting character in the Judge Dredd strip, becoming the
first Judge Giant and a major supporting character in the Judge Cal
serial. He died an un-heroic death,
being shot in the back during the Block mania story.
He would have a son, against all the rules, who also became a Judge. Although this time he remained a cadet for a time. He was a major part
of the Necropolis story and has featured many time since as one of the top
Judges in Mega-City one. If anything has
happened to him since, I don’t want to know. May be in a story I have not read yet.
Inferno,
the game, popped up in chapter 3 of the ”Wear One” story contained in the Judge
Dredd year One prose anthology and serves as the background for a crime.
Northern
Ireland comic artist John Farrelly wrote and drew a Harlem heroes strip, Three Giants, for
2000AD Fanzine Zarjaz in 2003. It’s available
on-line and it’s a pretty good story.
But be aware, while the art is certainly worthy of its place in Zarjaz, John’s
art has moved on a bit since then. And
that is a compliment to John, not in any way an insult to Zarjaz.
(Young) Judge Giant is still around - he's appeared within the last few months.
ReplyDeleteThe latest incarnation of Giant is currently storming a Sov stronghold in this week's Dredd story, 'Get Sin' by Rob Williams and Trevor Hairsine.
ReplyDeleteLoved Ant Wars when I was a kid!
ReplyDelete